This project is read-only.
Xngine Home Page
Xngine is an XNA based component library for game development. This library will provide some basic component for rendering and level management as well. The aim of the project is to provide a complete set of components usable even from an academic point of view, there will be a lot of reflection usage to demonstrate the difference in making a game on top of .NET technology rather than a C++ engine.
The library will contains also some namespaces for statistic and probabilistic computation usefull for game development.
Some of the feature won't be usable on XBox due to CF limitation (as Reflection.Emit) but we will keep the library compatible both with the full framewrok, the compact framewrok and whatever will be beside them.

Component Desription

Last edited May 1, 2009 at 4:14 PM by colombod, version 7