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AI Facilities

Implementation of some classic algorithms for path finding and graph navigation.

Id #4278 | Release: None | Updated: Feb 13, 2013 at 3:26 AM by colombod | Created: Oct 11, 2006 at 11:01 PM by colombod

Probability and Sets

These functionalities are needed for game logic implementation. For example spawning enemies according to some rules. The first basic implementation will provide some set based random generators, t...

Id #4255 | Release: None | Updated: Fri at 1:23 PM by cisterni | Created: Oct 11, 2006 at 12:16 PM by colombod

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